Gehenna Gaming is a New England-based tabletop gaming group dedicated to providing unique gaming experiences for fans of horror RPGs such as Vampire: the Masquerade, Kult, and Call of Cthulhu. Running classic tabletop, LARP, and online games, we set out to connect players and storytellers/gamemasters to immerse themselves in the games we love.
In 2020, we founded VirtualHorror Con, the world’s first entirely virtual horror gaming convention. This event was born during the COVID-19 global pandemic to help support the gaming community amidst the rash of canceled conventions and inability to meet up at local game stores. During its first year, all proceeds from the event were donated to the COVID-19 Solidarity Response Fund.
Who We Are
Ian E. Muller
Founder|VP of Strategy
Ian is a veteran storyteller and gamer, with 25+ years of experience running tabletop RPGs, including D&D, World of Darkness, Vampire the Masquerade, and Call of Cthulhu. He prefers games with dark and weird themes, particularly Lovecraftian or Clive Barker-style Horror.
Outside of gaming, Ian is an avid hiker and camper, writer, musician, and all-round nerd.
Founder|VP of Community Engagement
A huge World of Darkness fan, Rick recently rediscovered his love for tabletop gaming and started storytelling last year, founding Gehenna Gaming alongside Ian. He is the storyteller and creator of Salem by Night and North Shore by Night and is largely involved in the Twitter and Discord communities, as he enjoys sharing his passion with others. He is also a dad of three kids who occupy his daylight time!
Mark Q Anderson
VP of Marketing
Mark has been passionate about tabletop RPGs, creative marketing, and entertainment for over 20 years. His fandom for tabletop developed in high school where he played the then newly released Revised Edition of Vampire: the Masquerade. From there, he explored other games, such as Dungeons & Dragons, Call of Cthulhu, and Shadowrun, with a focus on dark and macabre themes. His degrees in marketing and graphic design informed his experience in leading creative development, marketing strategy, and customer experience for many industries, such as consumer packaged goods, publishing, and pop culture collectibles. Today he continues to build upon this experience and continued education, while spending free time gaming, reading obscure comics, and preparing his two daughters to take on the world.
As the Creative Director of Gehenna Gaming, Mark is dedicated to leading creative innovation in an effort to connect and empower fans and gamers while providing unique gaming experiences.